Studies have shown that video games can have good impacts on behavioural and cognitive abilities. But one must also believe that damaging impacts can possibly result in kids being over-exposed to video plays since popular games can easily be made with all codes available for warpath.
Really, similar to some games can better harness perceptual and cognitive skills, video games can also drive one to produce maladapted practices. It has been believed that playing pro-social games resulted to more ‘helping’ behaviour, but also that watching an aggressive game led to more ‘harming’ behaviour. In fact, in longitudinal research conducted by Dr. Gentile, a respective researcher on the impacts of video games on cognition, researches show that that kid who performed more pro-social games first in a school year showed improved healthy habits later in the school year. The opposite is accurate in that kids who played more aggressive games did not significantly show “violent” behaviour, but managed to display less favourable behaviour.
Aside from a habituation to force and “less-helpful” behaviours that powerful video games can give, some studies are also proving that kids are able to maintain their concentration on fast-moving and ever-stimulating games have a more difficult time doing so during slower-paced activities. When an individual is used to being excited at a high rate of performance for prolonged periods of time, it becomes more difficult for him to maintain his concentration on a slower-paced and much less stimulating activity. Other struggles also arise through continued periods of gaming or when “addiction” kicks in; certainly, too much internet use or gameplay can result to serious outcomes on behaviour like social withdrawal, separation, grief, or even increased anger and difficulty concentrating on less enjoyable work or within less satisfying social conditions.
Some people who are too involved in their games can also produce lighter thresholds for failure: externalized destructive behaviour such as screaming or mechanical action can occur in people who are dared to returned failures and to restrictions they have a difficult time succeeding, or in individuals who are discontinued and pressed into abruptly ending their present activity.